Self portrait // the camera does the work
That is me, rendered. The glasses are right, the jacket is right, and the hair is doing something I have never once managed in real life. Scroll and the camera walks the model on its own, stopping on whatever is worth stopping on — that is the whole trick this page sells. Your product goes in this slot instead. A bottle, a sneaker, a watch. Anything with edges holds a close-up better than a face does.
r2 — The numbers
That is what came out of the exporter: 130 thousand triangles and three 4K texture atlases, which is a lot of file for one man standing still. Compressed down to a third without touching anything you can actually see. The version you just loaded is the small one — the big one is still on my disk, doing nothing.
r3 — The prop
It came with the model and I kept it, because it makes the point better than a pocket would: the camera can hold on one small object at any angle, and the object does not have to be a weapon. Swap the .glb, move one keyframe, and this stop orbits a perfume bottle with exactly the same seriousness.
PERFUME BOTTLE
Frame the neck
SNEAKER
Frame the stitching
WATCH
Frame the dial
CAMERA
Frame the lens ring
r4 — Contact
Roughly. The polygons are generous around the jaw and I am not correcting them. Everything below is real and answers faster than the model does.
SCROLL 3D SHOWCASE
INITIALIZING--%